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Samsung S5600

  • Handset
  • 1000 mAh Li-Ion battery
  • Charger
  • Wired headset
  • USB data cable
  • Software CD
  • User Guide

Positioning

Over the next few years Samsung are planning to make their TouchWiz the main user interface for all touchscreen-enabled devices, be it Google Android, or S60 or Windows Mobile – they’ll employ it across all platforms, and it won’t be much different from what’s available today with Samsung’s proprietary operating system. In fact, this has been a growing trend lately – more phone makers start to treat user interface as an integral part of their solutions. LG, for example, have taken a very similar route, offering S-class UI for touchscreen-enabled devices, and Sony Ericsson are preparing a unique interface for their 2010-2011 line-up, whose prototype can be seen in the IDOU already today.

With the S5230 and S5600 Samsung are finally hitting the mass market with their touchscreen phones. While they have been selling the Omnia in droves, which is not surprising, considering that it’s one of the most popular products in its class, they haven’t had any affordable offerings of this kind in their portfolio. LG managed to take a substantial niche with the 300-dollar worth KP500, and the S5230, along with the S5600 are coming to challenge it. Honestly, at first I thought it’d be better to make two separate reviews, then I decided against it, but ultimately the scales tipped towards the original plan. And I believe that my hesitation is easy to understand – these two phones are positioned in exactly the same vein, have totally identical software, but are housed in somewhat different casings. Ultimately, after spending some quality time with both, I came to a conclusion that a unified review would create needless confusion, so here is the review of the Samsung S5600, that will be shortly followed by my take on the S5230.



Source : http://www.mobile-review.com

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M. Rashid Manzoor

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